<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-10772963</id><updated>2011-04-21T18:39:03.813-07:00</updated><title type='text'>DifferentWorlds</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://differentworlds300.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://differentworlds300.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Team</name><uri>http://www.blogger.com/profile/10363351561707912173</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-10772963.post-111527124629769095</id><published>2005-05-05T01:30:00.000-07:00</published><updated>2005-05-04T22:34:06.310-07:00</updated><title type='text'>Update</title><content type='html'>We gave our final presentation on Tuesday and I think it went pretty well.&lt;br /&gt;&lt;br /&gt;Since our last update, all of the features are now in the game.  We are finishing up a couple things:&lt;br /&gt;Chris- music and sound effects&lt;br /&gt;Jon- tweaking animations and finishing transition screens&lt;br /&gt;Dora- furniture tile art/building them in the editor&lt;br /&gt;Todd- final implementation of plot quests&lt;br /&gt;Karun- helping with quests and items&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10772963-111527124629769095?l=differentworlds300.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://differentworlds300.blogspot.com/feeds/111527124629769095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10772963&amp;postID=111527124629769095' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/111527124629769095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/111527124629769095'/><link rel='alternate' type='text/html' href='http://differentworlds300.blogspot.com/2005/05/update.html' title='Update'/><author><name>Team</name><uri>http://www.blogger.com/profile/10363351561707912173</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10772963.post-111332599547799988</id><published>2005-04-12T09:58:00.000-07:00</published><updated>2005-04-12T10:13:15.476-07:00</updated><title type='text'>State of the Game Address</title><content type='html'>Since our last post we have completed:&lt;br /&gt;    *more features in the map editor&lt;br /&gt;    *a temporary example of the house made with the map editor&lt;br /&gt;    *a 3d item editor&lt;br /&gt;    *a basic and very sparse website&lt;br /&gt;    *a filmstrip of the character walking around&lt;br /&gt;    *map tiles for the house&lt;br /&gt;    *a loading screen&lt;br /&gt;    *basis for interaction/trigger code written&lt;br /&gt;    *some sound and music&lt;br /&gt;&lt;br /&gt;Current Work&lt;br /&gt;     Chris: normal vectors, map and item editor, healing his hand, rotation of items in item editor, light sources, dynamic lighting&lt;br /&gt;     Dora:  furniture art, building furniture, tweaking tile art, website, being fed chocolates while sitting in a spa on a remote tropical island, designing maze map, object art&lt;br /&gt;     Todd: game triggers, inventory interaction, shaving his head (legs?)&lt;br /&gt;     Karun: monster AI, much much more work since hopefully monster AI won't take too long&lt;br /&gt;     Jon: tweaking character animation, transition screens (talk to Todd about what this is), telling people that his name does not have an "h" in it, secondary character animations (ie: maze animation, armor animation), monster animations, object art&lt;br /&gt;    Everybody:  figure out what music and sounds are needed, brainstorm toys around the house and their locations, write bios and send pictures for the website&lt;br /&gt;&lt;br /&gt;--Dora&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10772963-111332599547799988?l=differentworlds300.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://differentworlds300.blogspot.com/feeds/111332599547799988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10772963&amp;postID=111332599547799988' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/111332599547799988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/111332599547799988'/><link rel='alternate' type='text/html' href='http://differentworlds300.blogspot.com/2005/04/state-of-game-address.html' title='State of the Game Address'/><author><name>Team</name><uri>http://www.blogger.com/profile/10363351561707912173</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10772963.post-111021832433871018</id><published>2005-03-07T09:56:00.000-08:00</published><updated>2005-03-07T10:00:33.566-08:00</updated><title type='text'>Music</title><content type='html'>This is just to get a list of songs we need for the game.  I was&lt;br /&gt;thinking it would be:&lt;br /&gt;Title Screen&lt;br /&gt;Walking around the house (maybe something for each quest)&lt;br /&gt;Parents room (part of the walking around the house)&lt;br /&gt;Outside (not sure about this one)&lt;br /&gt;Imaginary levels:&lt;br /&gt;     Jungle&lt;br /&gt;     Underwater&lt;br /&gt;     Basement&lt;br /&gt;     Flying (through the vent)&lt;br /&gt;     Boss "battle"&lt;br /&gt;&lt;br /&gt;Also at some point we need to make a list of required sound effects.&lt;br /&gt;&lt;br /&gt;Chris&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10772963-111021832433871018?l=differentworlds300.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://differentworlds300.blogspot.com/feeds/111021832433871018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10772963&amp;postID=111021832433871018' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/111021832433871018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/111021832433871018'/><link rel='alternate' type='text/html' href='http://differentworlds300.blogspot.com/2005/03/music.html' title='Music'/><author><name>Team</name><uri>http://www.blogger.com/profile/10363351561707912173</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10772963.post-111006525318496445</id><published>2005-03-05T15:25:00.000-08:00</published><updated>2005-03-05T15:27:33.186-08:00</updated><title type='text'>Need to really really get working on code</title><content type='html'>I spent awhile in the Library working on the start of the code with Justin. Its really tricky to a degree we didnt expect, so we really need everyone to put in some major hours this week on the coding, regardless of other classes. It took me hours to just get the basic header files, and not even the cpp's&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10772963-111006525318496445?l=differentworlds300.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://differentworlds300.blogspot.com/feeds/111006525318496445/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10772963&amp;postID=111006525318496445' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/111006525318496445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/111006525318496445'/><link rel='alternate' type='text/html' href='http://differentworlds300.blogspot.com/2005/03/need-to-really-really-get-working-on.html' title='Need to really really get working on code'/><author><name>Team</name><uri>http://www.blogger.com/profile/10363351561707912173</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10772963.post-110993149379271591</id><published>2005-03-04T02:17:00.000-08:00</published><updated>2005-03-04T02:18:13.793-08:00</updated><title type='text'></title><content type='html'>I made up a very rough spec doc for friday (its friday morning now) and made a simple little map of the house in paint so that we can turn in the pretty one, I gmailed both of them.&lt;br /&gt;&lt;br /&gt;This weekend i'm going to try to start building the house and make the skeleton classes since me and Karun finally dont have a 314 project to start quite yet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10772963-110993149379271591?l=differentworlds300.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://differentworlds300.blogspot.com/feeds/110993149379271591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10772963&amp;postID=110993149379271591' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/110993149379271591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/110993149379271591'/><link rel='alternate' type='text/html' href='http://differentworlds300.blogspot.com/2005/03/i-made-up-very-rough-spec-doc-for.html' title=''/><author><name>Team</name><uri>http://www.blogger.com/profile/10363351561707912173</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10772963.post-110969804031476406</id><published>2005-03-01T09:19:00.000-08:00</published><updated>2005-03-01T09:27:20.316-08:00</updated><title type='text'>UML stuff  for friday</title><content type='html'>I was thinking through the code setup, and my first thoughts were to have something along the lines of a Map class, Quest class, Monster class, Item class, UseableItem class, Character class for starters, and there will probably end up being some helper classes or nested classes that might aid in keeping those main ones simplier.&lt;br /&gt;&lt;br /&gt;Alot of these classes will act as fields. For instance, a Quest needs a Map, possibly an Array of monsters, and possibly an Array of Items.&lt;br /&gt;&lt;br /&gt;More on friday.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10772963-110969804031476406?l=differentworlds300.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://differentworlds300.blogspot.com/feeds/110969804031476406/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10772963&amp;postID=110969804031476406' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/110969804031476406'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/110969804031476406'/><link rel='alternate' type='text/html' href='http://differentworlds300.blogspot.com/2005/03/uml-stuff-for-friday.html' title='UML stuff  for friday'/><author><name>Team</name><uri>http://www.blogger.com/profile/10363351561707912173</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10772963.post-110954896997866215</id><published>2005-02-27T14:47:00.000-08:00</published><updated>2005-02-27T16:02:49.980-08:00</updated><title type='text'>Game play coming along</title><content type='html'>Today we met to discuss the specifics of how the game will play out.  We divided the game into 5 linear quests all containing smaller quests/puzzles/mini games.  The plot of the story has evolved nicely into a coherent fashion that appropriate to the game play.  A fair ammount of action elements have been incorporated into our gameplay now too.  &lt;br /&gt;Our major discussions were on the balance of adventure aspects and action aspects in the game.  As of now, the adventure puzzle aspects seem to be lacking.   We also discussed the advantages of different ways to veiw the game.  One manor involved the image centering on the sprite where the background moves behind it sprite.  The problem with this veiw is that that the perspective of the walls would change, and leaving the objects in the room looking distorted.  The other suggestion is to center the veiw on the middle of the room, and let the sprite move in the room.  This would solve the distortion problem, but could possibly detract from the imerssion of the game.  &lt;br /&gt;&lt;br /&gt;In other news, Jon has made some animated concept art of the hero sprite and is planning to work on some moving at different angles to fit in the game.  Todd has modified the map demo to create a 3d room that looks like a good basis for the setting of the game.  I have been working on isometric furniture to experiement with the perspective in the game. &lt;br /&gt;&lt;br /&gt;We should probably establish a comparitive scale of how everything will be displayed in the game.&lt;br /&gt;&lt;br /&gt;--Dora&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10772963-110954896997866215?l=differentworlds300.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://differentworlds300.blogspot.com/feeds/110954896997866215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10772963&amp;postID=110954896997866215' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/110954896997866215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/110954896997866215'/><link rel='alternate' type='text/html' href='http://differentworlds300.blogspot.com/2005/02/game-play-coming-along.html' title='Game play coming along'/><author><name>Team</name><uri>http://www.blogger.com/profile/10363351561707912173</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10772963.post-110926189136036896</id><published>2005-02-24T08:12:00.000-08:00</published><updated>2005-02-24T08:18:11.363-08:00</updated><title type='text'>Developing Game Play Plan</title><content type='html'>Our group plans on meeting to work out the playable game this afternoon.  Currently we have developed a series of over arching quests-- find all the toys, protect the toys, battle the aliens/monsters, receive advice from the obi wan kenobiesque toy in the basement, and then resue the ultimate toy.  Our discussions for filling out these quests with game play have yeilded a few ideas that we plan on using, and also show that we all have unique veiws on how we think this game should be played.  Some puzzles include more combat based actions, some are purely puzzle like, and others are quirky ways of using inventory.  Reading the chapters in the class text books will probably aid us in focusing our thoughts in what is practical game play for an adventure game.&lt;br /&gt;--Dora&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10772963-110926189136036896?l=differentworlds300.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://differentworlds300.blogspot.com/feeds/110926189136036896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10772963&amp;postID=110926189136036896' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/110926189136036896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/110926189136036896'/><link rel='alternate' type='text/html' href='http://differentworlds300.blogspot.com/2005/02/developing-game-play-plan.html' title='Developing Game Play Plan'/><author><name>Team</name><uri>http://www.blogger.com/profile/10363351561707912173</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10772963.post-110814529990275803</id><published>2005-02-11T10:07:00.000-08:00</published><updated>2005-02-11T10:08:19.903-08:00</updated><title type='text'>First Post</title><content type='html'>Testing differentworlds300.blogger.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10772963-110814529990275803?l=differentworlds300.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://differentworlds300.blogspot.com/feeds/110814529990275803/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10772963&amp;postID=110814529990275803' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/110814529990275803'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10772963/posts/default/110814529990275803'/><link rel='alternate' type='text/html' href='http://differentworlds300.blogspot.com/2005/02/first-post.html' title='First Post'/><author><name>Team</name><uri>http://www.blogger.com/profile/10363351561707912173</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
